Celestial Martial Arts

Greek Styles
A member of the Odyne Temple may learn these provided they have learned 1(one) "Form" charm from their Immaculate styles.

All of the Celestial Greek styles allow the use of light armor only.

Astrope - Sword Fighting
This style is dedicated to flashy moves that confuse and intimidate opponents. Form weapons include swords and bladed weapons

1.
 * Cost: 2m; Mins: Martial Arts 2, Essence 1; Type: Supplemental
 * Keywords: Obvious, Combo-OK
 * Duration: 1 action
 * Prerequisite Charms: None
 * Blind your opponents and they will be easier to kill. The Exalt unleashes a small amount of essence while attacking to blind an opponent within 20 yards for a round. The The attack suffers a -2 internal penalty. Exalt makes a (Dexterity + Martial Arts) roll against the opponent's (Wits + Perception) roll. If the Exalt is successful the target receives an internal penalty to both his DVs and his next action equal to the Exalt's Martial Arts score.  The effect wears off after teh target has taken his next action.

2.
 * Cost: 2m per attack; Mins: Martial Arts 3, Essence 2 ; Type: Supplemental
 * Keywords: Combo-OK
 * Duration: Instant
 * Prerequisite Charms: 1
 * The Exalt gains bonus damage to his unarmed attacks. Each attack made with this action deals additional Lethal damage equal to the Exalt's Dexterity score.

3.
 * Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 4, DV -1)
 * Keywords:
 * Duration: 20 ticks
 * Prerequisite Charms: None
 * The Exalt reinforces his body internally to resist damage. The Exalt gains Bashing and Lethal (not aggravated) soaks equal to his (Martial Arts + Essence) score for the next 20 ticks

4. Phlegion Sword Form
 * Cost: 5m ; Mins: Martial Arts 4, Essence 2; Type: Simple(Speed 4, DV -1)
 * Keywords: Obvious, Form-style
 * Duration: One scene
 * Prerequisite Charms: 2,3
 * The Exalt gain supernatural awareness of all enemies around him and takes a condensed stance. The Exalt is so adept at facing multiple opponents that he suffers no penalties to his DVs that are associated with facing multiple opponents and his opponents do not gain the benefit of an unexpected attacks for the rest of the scene.

5.
 * Cost: 1m per bonus, 1wp ; Mins: Martial Ats 4, Essence 3; Type: Simple (Speed 5, DV -1)
 * Keywords:
 * Duration: 10 ticks + 1 tick for every mote spent
 * Prerequisite Charms: 4
 * The Exalt may spend up to his Martial Arts Score in motes for this Charm. The Exalt then gains a bonus to his Parry DV equal to double the amount of motes spent for the next 10 + motes spent ticks.

6.
 * Cost: 9m ; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step ?)
 * Keywords: Counterattack
 * Duration: Instant
 * Prerequisite Charms: 5
 * This Charm allows the Exalt to make an unarmed counter attack. If the opponent has missed his attack the Exalt gains a accuracy bonus to this counter attack equal to his Essence score, otherwise if the opponent successfully hit the Exalt the counter attack is made with a -2 accuracy bonus.

7.
 * Cost: 1m per yard, 1wp ; Mins: Martial Arts 5, Essence 3 ; Type: Suplemental
 * Keywords: Combo-OK
 * Duration: Instant
 * Prerequisite Charms: 6
 * This Charm allows the Exalt to make an unarmed attack from a range. He may spend a number of motes up to double his Martial Arts score. For each mote spent he may increase the range of his attack by 1 yard.

8.
 * Cost: 5m per opponent, 1ahl ; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 8, DV-3)
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: 6
 * This is a flurry charm that allows the Exalt to make 2 unarmed attacks against opponents within his range. The first attack is made normally while the second is made at a -2 Accuracy penalty. The Exalt must spend 5 motes to execute this flurry for each opponent he wishes to target. He may target a number of opponents equal to his Stamina + Essence score. This has tremendous strain on the Exalt's body and he receives 1 aggravated damage.

9.
 * Cost: 12m, 2wp; Mins:Martial Arts 5, Essence 5 ; Type: Simple (Speed 5, DV -2)
 * Keywords: Obvious
 * Duration: Instant
 * Prerequisite Charms: 7,8
 * The Exalt may make one of 2 attacks using this Charm. The first is a 4 yard wide line with a length equal to 10 times the Exalt's Martial Arts score. The second is to hit all within a radius of (4 times the Exalt's Martial Arts score) yards around the Exalt. The Charm targets everything except the Exalt within the appropriate range. The attack is made with a (Strength +Martial Arts) roll with a number of bonus successes equal to half the Exalt's Essence score(rounded up). The damage is +15L /4.

Bronte - Boxing
This style focuses on precision hits and preventing damage. Form Weapon: Spears,pole arms, martial arts weapons worn on hands, or feet.

1. Jab and cross
 * Cost: 2m; Mins: Martial Arts 2, Essence 1; Type: Simple (Speed 3, DV -1)
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: None
 * A simple 1-2 combo can work wonders. The Exalt's attacks are made with his current weapon(unarmed or form) dealing +1B and +3L respectively. This damage is in addition to his weapon's natural damage.

2. Slugger's uppercut
 * Cost: 3m ; Mins: Martial Arts 3, Essence 2 ; Type: Supplemental
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: 1
 * Power packed punches are a nice way to damage your opponent. This Charm adds 2 automatic successes to the Exalt's damge roll.

3. Aeos Boxing Form:
 * Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Simple(Speed 4, DV-1)
 * Keywords:Obvious, Form-style
 * Duration: One Scene
 * Prerequisite Charms: 2
 * The Exalted Boxer drops his strong side away from hi opponent showing only his profile to his opponent. In doing this the Exalt increases his Dodge DV by 1 and all his attacks gain an accuracy bonus equal to his Martial Arts score, for the remainder of the scene.

4. Swarmer's Chin
 * Note: Duration, add lethal soak as well
 * Cost: 6m; Mins: Martial Arts 4 Essence 2; Type: Simple (Speed 5, DV -1)
 * Keywords:
 * Duration: 12 ticks
 * Prerequisite Charms: 3
 * A good in-fighter learns to take punches very well. The Exalt gains a bonus to his bashing and lethal soak for equal to his (Martial Arts + Stamina) score for the next 12 ticks.

5.
 * Cost: 4m, 1wp; Mins:Martial Arts 4, Essence 3 ; Type: Simple (Speed 4, DV -1)
 * Keywords:
 * Duration: 4 actions
 * Prerequisite Charms:4
 * "Float like a butterfly." The Exalt becomes lighter on his feet and gains a bonus equal to his (intelligence + Martial Arts) score to his Dodge DV for his next 4 actions(including the one used to activate this charm)

6.
 * Cost: 7m; Mins: Martial Arts 4, Essence 3; Type: Supplemental
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: 4
 * "Sting like a bee". All of the Exalt's unarmed attacks this action ignore a target's hardness completely and gain a +3L damage bonus in addition to their other types of damage.

7.
 * Cost: 10m ; Mins: Martial Arts 5, Essence 3; Type: Simple(Speed 4, DV-1)
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: 6
 * A right, a left and another right. This 3 hit combo not only damages the opponent but leaves him staggered afterwards. The first hit is a +2B attack made with an accuracy of +4, the second is a +5L attack made at +3 accuracy, and the last is a +5B attack made with +1 accuracy. The accuracies replace your weapon's accuracy, but the damage is in addition to your weapon's damage.

8.
 * Cost: 12m; Mins: Martial Arts 5, Essence 4; Type: Supplemental
 * Keywords:
 * Duration:Instant
 * Prerequisite Charms: 7
 * A good boxer gets his guard back up very quickly after his attack. This Charm increases the defense value of the Exalt's current weapon by 4.

9.
 * Cost: 10m, 1wp, 1ahl; Mins: Martial Arts 5, Essence 5; Type: Simple(Speed 5, DV -4)
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: 5,8
 * 8, 9, 10, Knockout! The hay maker of this form's arsenal. The Exalt chooses a target in melee range and makes a (Martial Arts + Strength) roll. The target makes an opposed (Stamina + Resistance) roll. If the Charm is not resisted the target is rendered unconscious for a number of actions equal to half the Exalt's Essence (rounded down). This knockout power comes at a steep price damaging the Exalt and rendering him open to other attacks.

Pyrois - Wrestling
Focuses on disarming opponent and rendering him immobile. Form Weapons: Fighting Chain, whip, disarming weapons

1.
 * Cost: 2m; Mins: Martial Arts 2,  Essence 1; Type: Supplemental
 * Keywords: Combo-OK
 * Duration: Instant
 * Prerequisite Charms: None
 * A Solar wrestler learns to gain equal footing by disarming his opponent. This charm helps him clear his mind and recall his training, allowing him to focus solely on his task. He ignores the external penalties for disarming when he attempts to do so.

2.
 * Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Supplemental
 * Keywords: Combo-OK
 * Duration: Instant
 * Prerequisite Charms: None
 * The most basic technique in wrestling is to throw your opponent to the ground. This allows a Solar to do just that without putting himself in the same position. If you choose to use the break action of a clinch, you also automatically force your opponent to become prone.

3. Pyrios Wrestling Form
 * Cost: 6m; Mins:Martial Arts 3, Essence 2 ; Type: Simple (Speed 3, DV-1)
 * Keywords: Form-type, Obvious
 * Duration: One Scene
 * Prerequisite Charms: 2, 3
 * The best way to win a match is by evading your opponent's attempts to gain control. The best way to do this is by adopting a good stance. In this form the Solar crouches down a little, keeps his forearms perpendicular to his body, squares his body to his opponent, and lifts his heels slightly off the ground. For the rest of the scene, this allows him to avoid incoming clinches and adds his Martial Arts + Essence scores to both his Dodge and Parry DVs when defending against clinches, additionally his clinches cannot be reversed.

4.
 * Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Suplemental
 * Keywords:Combo-OK
 * Duration: Instant
 * Prerequisite Charms: 3
 * At this point, the Exalt has learned to maximize his strength when throwing an opponent. This Charm allows the Exalt to attempt to stun his opponent after he ends a clinch by throwing his opponent to the ground.The Exalt makes a (Martial Arts + Strength) roll against their opponent's (Stamina + resistance) roll. If successful the opponent is stunned (-2 to actions) for a number of actions equal to the number of excess successes from the opposed roll.

5.
 * Cost: 6m; Mins: Martial Arts 5, Essence 3; Type: Supplemental
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: 4
 * The best way to win a match is to make your opponent submit. Potentially deadly moves are allowed and encouraged. This Charm allows the Exalt to turn his bashing damage into lethal damage when he uses the Crushing action in a clinch.

6.
 * Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 9)
 * Keywords: Counterattack, Combo-OK
 * Duration: Instant
 * Prerequisite Charms: 3
 * An opponent's mistake is an open opportunity for you. If an opponent attempts to use a clinch attack against the Exalt and fails, the Exalt may immediately take a clinch action against the opponent

7.
 * Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 3; Type: Reflexive (Step ???)
 * Keywords: Combo-OK
 * Duration: Instant
 * Prerequisite Charms: 5
 * A good martial artist realizes quickly when he has messed up. This Charm allows you to minimize the effects of your mistake and add your (Wits + Martial Arts) score to all of your soak values

8
 * Cost: 6m ; Mins: Martial Arts 5, Essence 4; Type: Supplemental
 * Keywords: Obvious
 * Duration: Instant
 * Prerequisite Charms: 5,7
 * Lighting quick moves may allow a wrestler to overcome his foe's defenses. This Charm allows the Exalt to reduce the speed of a single clinch attack by 2.

9.
 * Cost: 10m, 1wp, 1ahl ; Mins:Martial Arts 5, Essence 5 ; Type: Simple (Speed 5, DV -4)
 * Keywords:Obvious
 * Duration: (Essence + highest Virtue) ticks
 * Prerequisite Charms:8
 * The simplest way to disarm an opponent is to make his weapon non existent. this Charm allows an Exalt to target a number of weapons equal to his Essence score, and within his Essence times ten yards and banish them from Creation for a number of rounds equal to his (Essence + highest virtue) score ticks. If the weapon is attuned to its wielder the wielder may make a (Wits + Awareness + Essence) roll against a difficulty of (the Exalt's essence + Martial Arts score). The counterbalance to all this banishing is a backlash against the Exalt using this Charm.

Phlegon - Pankration
This style has heavy emphasis on sheer brutality and perfection in form, it combines methods from the other 3 styles of Helios's steeds. Form Weapon: Axes, clubs. To learn this style you must have obtained at least 15 charms combined from the Aeos, Phyrios, and Phlegon styles including the form charms for each of them.

1.
 * Cost: 7m; Mins: Martial Arts 5, Essence 4; Type: Supplemental
 * Keywords:
 * Duration: Instant
 * Prerequisite Charms: at least 15 charms combined from the Aeos, Phyrios, and Phlegon styles including the form charms for each of them
 * This charm grants the Exalted a an accuracy bonus equal to his (Perception + Essence) score, to his attack.

2.
 * Cost: 8m ; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 5, DV -1)
 * Keywords:
 * Duration: 20 ticks
 * Prerequisite Charms: at least 15 charms combined from the Aeos, Phyrios, and Phlegon styles including the form charms for each of them
 * This Charms grants the Exalt a bonus to each of his soaks equal to his (Stamina + Essence) score

3. Stun an opponent for 5 actions with a penalty equal to your highest 2 virtues
 * Cost: 10m, 1wp ; Mins: Martial Arts 5, Essence 5 ; Type: Simple
 * Keywords:
 * Duration: 5 actions
 * Prerequisite Charms: 1,2
 * The Exalt makes a (Strength +Martial Arts + Essence) roll against the target's (Stamina + Resistance + Essence) roll. If the Exalt is successful, the target suffers an internal penalty on his next 5 actions equal to the Exalt's highest 2 virtues.

4. Aethos Pankration Form
 * Cost: 12m, 2wp; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 4, DV -1)
 * Keywords: Obvious, Form-style
 * Duration: One Scene
 * Prerequisite Charms: 3
 * The Exalt gains a bonus to his Dodge and Parry DVs equal to his essence score for the remainder of the scene.

5.
 * Cost: 10m, 3ahl; Mins: Martial Arts 5, Essence 6; Type: Simple (Speed 5, DV -1)
 * Keywords: Obvious
 * Duration: Instant
 * Prerequisite Charms: 4
 * A single unarmed attack made with the that deals +*A damage. The * is equal to the Exalt's (Martial Arts + Essence) score.