Basilisks

Name:Lesser Basilisk
 * Region: Persian and Parthian forests.


 * Join Battle: 4
 * Attacks: (Speed/Attack/Damage/Rate)
 * Claw: ( 5 / 6 / 7L / 4 )
 * Bite: ( 6 / 5 / 9L / 1 )
 * Soaks: 5L/7B
 * Dodge DV: 3
 * Health Levels: -0x1/-1x4/-2x2/I
 * Str/Dex/Sta: 3/3/4
 * Per/Int/Wit/WP: 2/1/1/3
 * Abilities: Athletics 4, Awareness 2, Dodge 4, Integrity 2, Investigation 3, Martial Arts 4 (Bite +1), Presence 4, Resistance 4, Stealth 2, Survival 2


 * Lesser Basilisk Gaze: A special attack at speed 6, accuracy of 6 dice total against the target's [(Stamina + Resistance + Essence)/2]. The effect depends on the threshold. It may only use this once every 18 ticks. Range is 5 yards.
 * Threshold 0-3: Target is stunned but still standing and must make a successful (Wits + Integrity) roll at 1 difficulty, in order to act again. This roll is reflexive.
 * Threshold 4-6: Same as above but target also loses 1 willpower and takes 2 unsoakable aggravated damage.
 * Threshold 7+: Target suffers 4 willpower loss and takes 5 unsoakable damage.

Description: Smaller versions of the normal basilisks. It has not been determined whether they are either younger or just less developed, though not may people are eager to find out which as they are still formidable foes.

Special Rules: Has a move of 6 dash of 12 due to its extra legs.

Name: Basilisk
 * Region: Persian and Parthian forests.


 * Join Battle: 4
 * Attacks: (Speed/Attack/Damage/Rate)
 * Claw: ( 5 / 8 / 9L / 4 )
 * Bite: ( 6 / 7 / 11 / 1 )
 * Soaks: 6L/8B
 * Dodge DV: 4
 * Health Levels: -0x2/-1x6/-2x4/-4/I
 * Str/Dex/Sta: 4/4/5
 * Per/Int/Wit/WP: 3/1/1/4
 * Abilities: Athletics 4, Awareness 3, Dodge 4, Integrity 2, Investigation 3, Martial Arts 4 (Bite +1), Presence 4, Resistance 4, Stealth 2, Survival 2


 * Basilisk Gaze: A special attack at speed 6, accuracy of 8 dice total against the target's [(Stamina + Resistance + Essence)/2]. The effect depends on the threshold. It may only use this once every 18 ticks. Range is 10 yards.
 * Threshold 0-3: Target is stunned but still standing and must make a successful (Wits + Integrity) roll at 2 difficulty, in order to act again. This roll is reflexive.
 * Threshold 4-6: Same as above but target also loses 1 willpower and takes 2 unsoakable aggravated damage.
 * Threshold 7+: Target suffers 4 willpower loss and takes 5 unsoakable damage.

Description: A common reptilian beast with the head of a bird, its beak lined with razor sharp teeth. They occupy the forests of Persia and Parthia. They are small in size, roughly that of a dog. They have a set of 6 legs, 4 of which it can use to attack with. Its gaze is enough to kill a man, it is said.

Special Rules: Has a move of 8 dash of 14 due to its extra legs.

Name: Greater Basilisk
 * Region: Persian and Parthian forests.


 * Join Battle: 7
 * Attacks: (Speed/Attack/Damage/Rate)
 * Claw: ( 5 / 14 / 15L / 4 )
 * Bite: ( 6 / 13 / 20L / 1 )
 * Soaks: 12L/16B
 * Dodge DV: 6
 * Health Levels: -0x4/-1x10/-2x6/-4x2/I
 * Str/Dex/Sta: 6/6/7
 * Per/Int/Wit/WP: 4/2/2/6
 * Abilities: Athletics 6, Awareness 4, Dodge 6, Integrity 3, Investigation 4, Martial Arts 5 (Bite +1), Presence 6, Resistance 6, Stealth 1, Survival 3


 * Greater Basilisk Gaze: A special attack at speed 6, accuracy of 12 dice total against the target's [(Stamina + Resistance + Essence)/2]. The effect depends on the threshold. It may only use this once every 18 ticks. Range is 20 yards.
 * Threshold 0-3: Target is stunned but still standing and must make a successful (Wits + Integrity) roll at 3 difficulty, in order to act again. This roll is reflexive.
 * Threshold 4-6: Same as above but target also loses 1 willpower and takes 3 unsoakable aggravated damage.
 * Threshold 7+: Target suffers 4 willpower loss and takes 7 unsoakable damage.

Description: These Basilisks are much larger than their brethren, about the size of a horse or cow. There have been only a scattering of reports of these, thugh many may have encountered them but not lived to tell the tale. Special Rules: Has a move of 12 dash of 18 due to its extra legs.

Name: Basilisk Kings
 * Region: Persian and Parthian forests.


 * Join Battle: 8
 * Attacks: (Speed/Attack/Damage/Rate)
 * Claw: ( 5 / 25 / 27L / 4 )
 * Bite: ( 6 / 24 / 30L / 1 )
 * Soaks: 12L/16B
 * Dodge DV: 11
 * Health Levels: -0x6/-1x15/-2x12/-4x5/I
 * Str/Dex/Sta: 9/9/8
 * Per/Int/Wit/WP: 6/2/3/10
 * Abilities: Athletics 8, Awareness 5, Dodge 8, Integrity 5, Investigation 7, Martial Arts 8 (Bite +1), Presence 8, Resistance 8, Stealth 2, Survival 5


 * Basilisk King Gaze: A special attack at speed 6, accuracy of 22 dice total against the target's [(Stamina + Resistance + Essence)/2]. The effect depends on the threshold. It may only use this once every 18 ticks. Range is 50 yards.
 * Threshold 0-3: Target is stunned but still standing and must make a successful (Wits + Integrity) roll at 5 difficulty, in order to act again. This roll is reflexive.
 * Threshold 4-6: Same as above but target also loses 1 willpower and takes 5 unsoakable aggravated damage.
 * Threshold 7+: Target suffers 4 willpower loss and takes 12 unsoakable aggravated damage.

Description: Basilisks of legend. They are towering foes, requirement the strength of many/powerful Exalts to kill. They also seem to have a greater essence than normal beasts.

Special Rules: Has a move of 18 dash of 24 due to its extra, long legs.