House Rules

A collection of rules that have been made up as the game goes along and new situations pop up.


 * Movement in the air unaided counts as a free fall. The rate of movement in a free fall is 75 yards straight down with a speed of 0. This is an automatic move action. If you have no means of controlling your flight you cannot take your own move action, or
 * If you have a way to direct your flight also use your standard move action, horizontally.
 * If you can control your flight entire (as with a bird or a charm) you may take your dash action horizontally.
 * If you have a means of stopping your fall(again as if you were a bird) you may stop your vertical movement at any point.


 * Movement upwards in the air.


 * Rules for Character Creation
 * Helpful list of actions and their rolls.


 * Selling items. You may trade an item on a dot to dot basis. If you wish to trade for high/lower dots use this conversion:
 * 2 dot item = three 1 dot items
 * 3 dot item = three 2 dot items
 * 4 dot item = three 3 dot items
 * 5 dot item = three 4 dot items
 * 1 dot artifact = four 1 dot items
 * 2 dot artifact = four 2 dot items or two 1 dot artifacts
 * 3 dot artifact = four 3 dot items or two 2 dot artifacts
 * 4 dot artifact = four 4 dot items or two 3 dot artifacts
 * 5 dot artifact = four 5 dot items or two 4 dot artifacts
 * Note: depending on the item in question or the amount of items the exchange rate may rise/fall. As a rule of thumb every item past 3 of the same type is valued at half its dots, rounded down to a minimum of 0.