Item Categories

This section categorizes all items in the Exalted: Greece rule mod. It also provides a complete listing of all these items. For all intents and purposes this is a complete list of items that can be found in the setting. Feel free to add any custom items here.

Do not show any stats for items on this page. To show those make a new page and link it.

'''DO NOT show stats for any item found in a White Wolf product. Naming and listing them is fine but DO NOT provide any details/rules of the object.'''

Swords
Hilt and blade.
 * Heavy Sword
 * Bastard Sword
 * Falx
 * Knife
 * Dagger
 * Xiphos
 * Broad Sword
 * Akinakes
 * Kopis
 * Makhaira
 * Gladius
 * Spatha

Axes
Handle and blade
 * Hatchet
 * Labrys
 * Short Tabar Zin
 * Francisca
 * Sagaris
 * Khopesh
 * Battle Axe
 * Long Bearded Axe
 * Tabar Zin
 * Viking Axe

Polearms
Long handles with relatively small "weapon" at the tip
 * Hoplite Short Spear
 * Roman Short Spear
 * Hasta
 * Doru
 * Sarissa
 * Xyston
 * Rhomphaia

Hammers
Handle and blunt head
 * Pick Hammer
 * War Hammer
 * Maul
 * Claw Mace
 * Flanged Mace
 * Morning Star

Scythes
Long handle a long curved blade
 * Sickle Scythe
 * Scythe
 * War Scythe

Whips
...do i really need an explanation?
 * Stock Whip
 * Bullwhip
 * Snake Whip

Rods
Covers staffs, batons, cudgels, etc.
 * Club
 * Cane
 * Cudgel
 * Baton
 * Staff
 * Reinforced Staff

Gloves
Anything worn on the hands that could be used in a punch like attack.
 * Cetus
 * Fighting Gauntlet
 * Tiger Claws
 * Khatar
 * Hook

Boots
Anything worn on the feet that could be used in a kicking like attack.
 * Iron Boot

Harnesses
Anything worn on the body except hands and feet (ie. knees, elbows, torso, head, etc.)
 * Razor Harness

Chained
Any weapon that is comprised of a long chain.
 * Fighting Chain

Staffs
Any special staffs that are too technical to use with melee
 * Bo Staff
 * Three Section Staff
 * Seven Section Staff
 * Twelve Section Staff

Catching
Any weapon designed to catch other weapons or people
 * Wind-Fire Wheel/War Fan
 * Sai
 * Hook Swords

Guard Weapons

 * Cudgel
 * Baton

Throwing Axes
Axes weighted for throwing
 * Hatchet
 * Labrys
 * Francisca

Boomerangs
...
 * Two Pronged Boomerang
 * Three/Four Pronged Boomerang
 * Two Pronged Battle Boomerang
 * Three/Four Pronged Battle Boomerang

Javelins
Covers thrown pole arms
 * Javelin
 * Pilum
 * Lancea
 * Verutum

Discus
Frisbee like weapons
 * Discus
 * Battle Discus

Slings
Slings, slingshots, etc.
 * Sling
 * Slingshot

Knives
Weighted knives
 * Throwing Knife
 * Throwing Dagger

Assassin Weapons
Covers needles, throwing stars, or any small low damage weapons
 * Throwing Star
 * Needles

Bows

 * Personal Bow
 * Short Bow
 * Composite Bow
 * Long Bow
 * Composite Long Bow

Crossbows

 * Collapsible Crossbow
 * Light Crossbow
 * Heavy Crossbow
 * Repeating Crossbow

Firewands

 * Inferno Cannon
 * Firewand
 * Flame Piece

Arrows and Bolts

 * Snake Catcher
 * Eagle Head
 * Wolf Killers
 * Fish Stunners

Firedust

 * Standard
 * Greek Fire

Light

 * Breastplate
 * Buff Jacket
 * Chain Shirt

Medium

 * Chain Hauberk
 * Lamellar
 * Reinforced Buff Jacket

Heavy

 * Articulated Plate
 * Plate and Chain
 * Reinforced Breastplate

Super Heavy

 * Chain Swathing
 * Super Heavy Plate

Shields

 * Bronze/Iron Round Shield: Used primarily by the Greek phalanx: A round shield has a cost of four. The character gains a +2 DV against melee attacks and a +4 DV to ranged attacks. The wielder suffers a -1 mobility penalty in addition to any mobility penalties incurring from his or her armor, as well as adding one to the fatigue value of any armor worn (one if the wielder is wearing no armor). This shield cannot be enhanced in any way.

Hearthstones
Hearthstones

Artifact Melee Weapons
If you wish to add a hearthstone slot to a melee weapon you increase the cost of the artifact by 1 per slot. If you wish to add a magical effect to an artifact it would be a custom artifact.

Swords
Hilt and blade. Thefos - God Swords ]]
 * [[Thefos|Thefos
 * Great Thefos
 * Short Thefos
 * Sailor's Thefos
 * Grimm Thefos
 * Dire Thefos

Axes
Handle and blade
 * Theokouri
 * Great Theokouri

Polearms
Long handles with relatively small "weapon" at the tip
 * Thelonchi
 * Theokontari

Hammers
Handle and blunt head
 * Theofyri
 * Great Theofyri

Scythes
Long handle a long curved blade
 * Theoristis
 * War Theoristis

Whips
...do i really need an explanation?
 * Theomastigio

Rods
Covers staffs, batons, cudgels, etc.
 * Theokoll
 * Theoleschi

Gloves
Anything worn on the hands
 * Razor Claws
 * Slayer Khatar
 * Smashfist
 * Theocheri - God hand
 * Theagkistro - God Hooks

Boots
Anything worn on the feet
 * God Kicking Boots

Harnesses
Anything worn on the body except hands and feet (ie. knees, elbows, torso, head, etc.)
 * Bloodspike Harness

Chained
Any weapon that is comprised of a long chain.
 * Dire Chain

Staffs
Any special staffs that are too technical to sue with melee
 * Serpent Sting Staff

Catching
Any weapon designed to catch other weapons

Artifact Thrown Weapons
If you wish to add a hearthstone slot to a thrown weapon you increase the cost of the artifact by 1 per slot. If you wish to add a magical effect to an artifact it would be a custom artifact.

Throwing Axes
Axes weighted for throwing
 * Theotsekouri

Boomerangs

 * Theoragk

Javelins
Covers thrown pole arms
 * Theontio

Discus
Frisbee like weapons
 * Theodiskobolia

Artifact Archery Weapons
If you wish to add a hearthstone slot to an Archery weapon you increase the cost of the artifact by 1 per slot. If you wish to add a magical effect to an artifact it would be a custom artifact.

Bows

 * Short Theodoxari
 * Composite Theodoxari
 * Long Theodoxari
 * Composite Long Theodoxari

Artifact Armor
If you wish to add a hearthstone slot to an armor set you increase the cost of the artifact by 1 per slot. If you wish to add a magical effect to an artifact it would be a custom artifact.

Light

 * Breastplate
 * Chain Shirt
 * Lamellar

Medium

 * Reinforced Buff jacket
 * Reinforced Breastplate

Heavy

 * Articulated Plate

Super Heavy

 * Super Heavy Plate

Artifact Helms
Making a helmet out of a magical material allows the user to "store" a charm in it.

Rules:
 * Artifact: * - *****
 * Attune = Charm's essence cost.
 * Special: User may store a charm with an essense cost no great than 3 times the artifact rating of the helmet. He may then cast this charm with a speed of 0, or free. Storning a Charm is a Misc Action with a DV penalty of -1.