Actions

This is a list of all actions that have been taken in a game and what Att+Abil rolls were associated with them.

Regarding harvesting/butchery

 * Knowledge of parts of a natural creature or plant
 * Normally a difficulty of 1-2 for "normal creatures", 3-4 for mythical beasts, 5-7 for unique creatures such as Medusa, or Cerberus.
 * Difficulty 1-5 for plants
 * Int + Survival: Reveals edible and valuable parts but not uses
 * Int + Lore: Reveals valuable parts and the uses
 * Int + Occult: reveals useful parts for thaumaturgy (alchemy and oracles)
 * Int + medicine: reveals useful parts for medicines
 * Harvesting of parts of a natural creature or plant
 * Difficulty of 1 for normal creatures, 2-3 for mythical beasts, 6-7 for unique creatures.
 * Difficulty 1-3 for plants
 * Dex + Survival

Regarding Armor Making

 * From animal Hide (Craft: Water)
 * The difficult of the craft roll is increased by 1 due to the damage to the hides.
 * You can also craft fine, exceptional, and perfect version of these armors.
 * The type of hide determines the type of armor, the quality and inherent bonuses are up to each storyteller.
 * Flesh - n/a
 * Light Furs (short hair, tiger) - Light armor, max soaks of 6 total, 4 to one; fatigue of 0, Cost *
 * Medium Furs (long hair, wolf) - Light Armor, max soaks of 8 total, 5 to one; fatigue of 1; Cost *
 * Heavy Furs (layered hair, wargs) - light armor, max soaks of 10 total, 6 to one; fatigue of 1, mobility of -1, cost **
 * Thin Hide (boar) - light armor, max soaks of 10 total, 8 to one; fatigue of 2, mobility of -2, cost **
 * Medium Hide (elephant, aligator) - medium armor, max soaks of 14 total, 8 to one; fatigue of 2, mobility of -2, cost ***
 * Thick Hide (rhinoceros, gargoyle)- medium armor, max soaks of 16 total, 10 to one; fatigue of 2, mobility -3, cost ***
 * Small Scales (snake) - medium armor, max soaks of 16 total, 10 to one; fatigue of 2, mobility -2, cost ***
 * Medium Scales (basilisk) - heavy armor, max soaks of 18 total; 12 to one; fatigue of 2, mobility -3; cost ****
 * Large Scales(Hydra) - heavy armor, max soaks of 20 total; 14 to one; fatigue of 2, mobility of -4; cost ****
 * Feathers are equal to furs.
 * Fragile Carapace (giant bugs) - superheavy armor, max soaks of 24 total; 14 to one; fatigue of 4; mobility -6; cost ****
 * Flexible Carapace (giant crustaceans, mollusks) - superheavy armor, max soaks of 26 total; 16 to one; fatigue of 5; mobility -4; cost *****
 * Reinforced Carapace(turtle shell) - superheavy armor, max soaks of 30 total; 20 to one; fatigue of 6; mobility - 5; cost ***** *